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Devlog
A Gambler's Delight
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Devlog
Enemies Eveywhere
June 19, 2023
by
Doctor Jaffa
The three planned enemy types are now within the project and will track the player, trying to take them out. The skeleton and siren are ranged enemies, although the skeleton arrow does not travel as i...
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Bad Guys Are Back
June 19, 2023
by
Doctor Jaffa
There is a new ranged enemy - the siren, ready to kill the player. They will shoot siren orbs, the red ball, towards the player position in an attempt to take away all of your coins. The same coins sy...
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Bad Guys Are Back
June 19, 2023
by
Doctor Jaffa
There is a new ranged enemy - the siren, ready to kill the player. They will shoot siren orbs, the red ball, towards the player position in an attempt to take away all of your coins. The same coins sy...
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Beginning... Again
June 19, 2023
by
Doctor Jaffa
There is now a much smaller, man-made room for the player to exist in. Also, the player sprite has been updated to match the overall theme more. The idea of a knight roaming around these dungeons was...
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New Day, New Look
June 19, 2023
by
Doctor Jaffa
After a lot of stress over learning how to randomly place objects inside the already procedural room, and a lot of running out of time, I decided to change the genre of the game. Rather than a dungeon...
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Procedurally Advanced
May 23, 2023
by
Doctor Jaffa
The procedural generation of the dungeon now includes fully connected rooms, along with walls properly implemented to look as clean as possible...
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Procedural Rooms Everywhere
May 23, 2023
by
Doctor Jaffa
Procedural generation for dungeon rooms has been created! Each room should generate per level, with connecting corridors and no holes using walk algorithms and randomisation, so each playthrough will...
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Taking on the Bad Guys
May 10, 2023
by
Doctor Jaffa
The player can now fight back by using their precious coins to bring down the enemy. For every shot fired, the player will lose a coin. They must be wary not to use all of their coins...
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First Steps
May 10, 2023
by
Doctor Jaffa
The player and enemies are now able to move! The player is controlled using WASD, in typical fashion. The enemy will move towards the player only when they are within a certain proximity...
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Humble Beginnings
April 25, 2023
by
Doctor Jaffa
The itch.io page and github repositories have both been set up, ready for the hard work ahead. Both remain empty, with future updates being added here as development rolls...
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