New Day, New Look


After a lot of stress over learning how to randomly place objects inside the already procedural room, and a lot of running out of time, I decided to change the genre of the game.


Rather than a dungeon crawler, it has been changed to a simpler wave-based survival, while still retaining my original concept of the gambling coins. This limits the ways a game could end - since the way to lose my game has been by losing all of your coins, so you could never "win" in a wave-based survival like this.

For that reason, it is currently limited to 10 waves for the gameplay. This can be seen more as a technical demo of a further fleshed out game, or the barebones of what my original idea could have been.

Get A Gambler's Delight

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