New Day, New Look
After a lot of stress over learning how to randomly place objects inside the already procedural room, and a lot of running out of time, I decided to change the genre of the game.
Rather than a dungeon crawler, it has been changed to a simpler wave-based survival, while still retaining my original concept of the gambling coins. This limits the ways a game could end - since the way to lose my game has been by losing all of your coins, so you could never "win" in a wave-based survival like this.
For that reason, it is currently limited to 10 waves for the gameplay. This can be seen more as a technical demo of a further fleshed out game, or the barebones of what my original idea could have been.
Get A Gambler's Delight
A Gambler's Delight
Fight through the dungeon - become rich, or lose it all.
Status | In development |
Author | Doctor Jaffa |
Genre | Action |
Tags | 2D, Dungeon Crawler, Fast-Paced, Procedural Generation, Unity |
More posts
- Enemies EveywhereJun 19, 2023
- Bad Guys Are BackJun 19, 2023
- Bad Guys Are BackJun 19, 2023
- Beginning... AgainJun 19, 2023
- Procedurally AdvancedMay 23, 2023
- Procedural Rooms EverywhereMay 23, 2023
- Taking on the Bad GuysMay 10, 2023
- First StepsMay 10, 2023
- Humble BeginningsApr 25, 2023
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